![]() Traffic Lights - Alternates the flow of traffic.Only one is used for a stretch of road across an obstacle, no matter how long the road is. ![]() Bridges and Tunnels - A stretch of road across water or through a mountain, respectively.Sometimes one of the choices will just be road tiles. Both choices will always provide extra road tiles, and one choice will always provide a special tool. Vehicles will prioritize buildings with timers to help deal with them.Īfter each week, the player may choose between two upgrade choices, which could include special tools. If the timer is reduced completely, it will split back up into standard pins. Vehicles reaching the destination will reduce the progression of the timer slightly, and if the number of pins on the building is not greater than capacity, the timer will deplete by itself. Once a building's timer is full, the game is over. If too many pins accumulate on a building (seven for square buildings and ten for circular buildings), a timer is set. The score is the number of pins that have been collected. The buildings have pins which the cars of the correct colour must collect. New buildings and houses appear randomly as the game progresses. The game consists of drawing roads to link houses (which contain cars) to buildings of identical colours (red to red, yellow to yellow, etc.). The game plays similarly to Mini Metro, its predecessor, except it involves following a grid-like system to build road networks instead of rail networks. The game was released on Apple Arcade in September 2019, on Microsoft Windows in July 2021, and on Nintendo Switch in May 2022. The game tasks the player with creating roads to connect coloured houses to buildings. It is a follow-up to their 2015 video game Mini Metro. Mini Motorways is a puzzle strategy game released by New Zealand studio Dinosaur Polo Club.
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